Games have always been apart my life, and will always be apart of it. Playing games have created a world new world for me, and I was able to meet such great people from it. So my final for Art 108 was a written paper about my own personal experience with games, and how it shaped me the way I am today. The paper talks about the major games that influenced the type of games that I like to play, and it also talks about the type of connections I made from them, and it even talks about how other people benefits social from games. Relation and friendship that were created from a game carries on the real world, and I experience this first hand because all of my good friends were met through World of Warcraft. The Essay is posted on my blog, and if you would like to read it click this link.
http://prophecy408.blogspot.com/2013/12/connections-through-games-final-paper.html
Steven's blog
Wednesday, December 11, 2013
Connections Through Games (Final paper)
Games have been a part
of my life since for as long as I can remember. I still remember the first game
that I played as a kid, it was a driving game from the 80’s. It was basic games
composed of lights with a steering wheel and a shifter. The shape of the game is a dashboard of a car.
This was the first game that I played as far as I can remember. Playing this
game led me to be curious of what other types of games that were out there, and
it led to my first console device which was the Nintendo. This opened up an
entirely different level of gaming. The motions of cartoons projected on our
television was something that I have never experience before. Games have been a
big part of me since a young age. However, one type of genre really impacted my
life. MMORPG (Massive Multiplayer Online Role-Playing Game) was the genre that
shaped my personality and made me who I am today.
Playing games have been a part of my daily routine since I was a
kid, but there was one type of game genre that captivated my attention. MMORPG
created a whole new world, and changed my whole perspective on gaming, but
before getting into any MMORPG I played a lot of RPG games which ignited my
interest in MMORPG. Growing up I played tons of RPG. I played so many that I
lost count, but Earthbound was the first and most memorable game in my life.
The game was amazing aside from the poor graphics, but back then that was
considered state of the art design, and I’m glad I was able to play through
such a great game, After Earthbound, I was hooked on RPG and when I got my
first computer I started to explore the world of MMORPG.
MMORPG have been around for a while now. The term was
founded by Richard Garriot, but the first massive online game that was created in
1974 was Mazewar, and this produced a virtual world for players to roam and
kill each other, and this was the start of the first generation of massive
multiplayer games. This lead to the MMORPGs over the internet, which created a
whole new world of gaming. Developers were able to create 2D and 3D worlds, and
battle system that enticed players to pay to play. Through my own gaming
career, I played several of MMORPG and made connections through the games.
The
first MMORPG that I played was Nexus: The Kingdom of the Wind. This was the
game was created in 1998, and It was the first pay to play game that I actually
paid for. I remember that I had to save my lunch money every month to allocate
13 dollars to mail to Nexon Inc. This game was created in Korea, and this game
was built on the players. Each player has a possible of taking an important
role in the community. Real players can become leaders of sub classes, and
guilds. They could even end up as the king or queen of the game ruling the game
with role playing. This kind of community was built sole by the players of the
game, and this is what made the entire game interesting. We the players had
full control of the world we played in. Carnage events were all held by
players rather than game masters. Playing this game I spent countless and
sleepless nights creating a name for my avatar, and met many different types of
players.
Through
this game I was able to make friends from all across the world. The connections
I made with them in game carried over to the real world, and through this game
I met some people whom I still talk to even after many years. I met someone
from Canada, Singapore, and even someone that live close by in Redwood City,
and when I did meet some of the people from the game, it didn’t feel awkward
and I felt like knew them personally for a long time through their avatar. This
was only the beginning of my journey through MMORPGs.
WOW aka World of Warcraft was the next major MMORPG in my life. This game was released on September 2, 2001, was a massive hit, and changed MMORPG dramatic, with over 100 million players this game became the worlds most played MMORPG. This was different from any other MMORPG game I played because of its 3D graphics. I was drawn into the world instantly. Battle monsters and complete dungeons to complete quest and to level up. This game is where I learned some of my management skills. Being guild leader helped my develop skills that I would use in life. Being able to control a group of 40 people and achieving great things within the World of Warcraft taught me how to manage my work ethics and proper procedures. Taking down a raid boss is not an easy task, it requires a lot of planning and collaboration of people. Without it death is almost certain when trying to clear a dungeon. Each role is given a task, and if they don’t follow it, everything would fall apart.
This game probably took half of my life, but I
don’t regret any moment of it, because of the connections I created with people
through this game cannot be replaced, and all the great people I have met that
I probably would have not if it wasn’t for this game. Games can create strong
connections between people, because we all share the same interest wanting to
take down a boss, or even to get complete a quest. I know the type of connects
it can create, because I met all my close friends through World of Warcraft. In
the World of Warcraft, it’s a modern day MMORPG, and when I started playing it
when it was first release, and because it was a new game I seek out people from
my high school that played it as well. There are more examples for the type
connections that MMORPGs have created. Some people create such a connection
they end up in relationships through the game, and some people even get
married.
World of Warcraft.
Some people think games are a waste of time, but for some people it’s a time for time to get away. Just like how some people spent all day watching TV. Some people prefer to spend their time playing games. Games are fun to play, and they relieve a lot stress. They also can create connections that would carry on to the real world, and the types of connections I have made through games allow me to benefit for my work and social life, but it’s not just me that experiences these types of connection. People from all around the world are able to feel connections to the people they play with, and with relationship and friendship built from an online game is an amazing feature, and if the whole world could understand games they would feel the same way.
Friday, December 6, 2013
Game Blog.
Games are amazing, even thought my parents don’t understand
why I play games so much, games are capable of doing amazing things. Some games
are created to exercise our minds, and even relieve some stress. It’s a time
for us to leave reality and fall into an imaginary world and into the minds of
creativity. Superbetter is a game that was created by Jane McGonigal, and
playing this game will give you 10 extra years of life. Her experiments and
reasoning was very good. The 5 most regrets that people have on their deathbed
was very interesting. The first regret was “I wish I hadn't worked so hard”
followed by “I wish I stayed in touch with my friends,” “I wish I had let my
self be happier,” “I wish I had the courage to express my true self,” “I wish I
had lived a life true to my dreams instead of what others expected of me,”
These regrets are really deep, and none of them regretted played games. Games can
bring people together, even today I keep in touch with people that I haven’t
seen for a long time through games. Another interesting topic that she brought
up was that fact that our avatar in games elevates our confidence and
personality. The avatar can reflect how we would act in some way. Her personal
story about being suicidal and despair lead her to creating a game that mend her
physically and mentally. It’s amazing how a game can do this for her. Imagine
if everyone took the time to play games, People may end up like McGonigal and
become happier, and get a better understanding of themselves. Who knew that
games can create such an impact our lives? Certainly for McGonigal it saved her
life. Games are simply amazing.
Monday, October 21, 2013
Game Lab
During the gaming lab, we played different types of games. Some of the games that I played were QWOP, The only Level, Don't burn the rope, Don't Shit your pants, and Super Puzzle Platformer. The first game that I played was QWOP, and that was the most difficult racing game I have ever played. At first I couldn't even get out of the starting line. I just kept flopping backwards, but eventually I learned the keys and was able to wiggle my way to a personal record, but even spending a good amount time on it, I couldn't run properly. So I switched to the next game. The next game that I played was called Super Puzzle Platformer. It was a very simple puzzle game, and I really liked the mechanics of that game. To play this game you would have to clear the blocks that were connected by colors, and by shooting a colored block that matches other would destroy the blocks and drop gold coins for you to collect. This game did get pretty repetitive after awhile, but it was fun while it lasted.
The next three games were the ones that we played together as class, and the first we played was Don't Burn The Rope, and this was probably my favorite game out of all the ones that I played. It was a very short game, but the ending was the best. The song that was playing was very catchy and it was longer than the game itself, but this makes the game very interesting.The next game that we played together was The Only Level, and this game was literally only one level, and the condition for the game is the same all the time, and its to get to the gate, but the interesting part was that there's different functions that changes throughout the game, keys would be shift, the avatar would only have one jump, or even having to use the mouse to move the object. This game was the second favorite game that we played, and the final game that we played was Don't shit your pants, this game was hilarious, probably one of the funniest game I've seen. This was a command based game to get your character to shit in the toilet, and if you're unsuccessful he would literally shit his pants, but once you do get him to poop in the toilet the game doesn't end. There are secret commands you can do to unlock achievements. These games that we played were very interesting, and I had a lot of fun playing them, and blogging about them brings back the memory of these hilarious games that I enjoyed.
The next three games were the ones that we played together as class, and the first we played was Don't Burn The Rope, and this was probably my favorite game out of all the ones that I played. It was a very short game, but the ending was the best. The song that was playing was very catchy and it was longer than the game itself, but this makes the game very interesting.The next game that we played together was The Only Level, and this game was literally only one level, and the condition for the game is the same all the time, and its to get to the gate, but the interesting part was that there's different functions that changes throughout the game, keys would be shift, the avatar would only have one jump, or even having to use the mouse to move the object. This game was the second favorite game that we played, and the final game that we played was Don't shit your pants, this game was hilarious, probably one of the funniest game I've seen. This was a command based game to get your character to shit in the toilet, and if you're unsuccessful he would literally shit his pants, but once you do get him to poop in the toilet the game doesn't end. There are secret commands you can do to unlock achievements. These games that we played were very interesting, and I had a lot of fun playing them, and blogging about them brings back the memory of these hilarious games that I enjoyed.
Wednesday, October 2, 2013
Final Play Test
After many play test I was finally able to create a board that met my standards. During this projected I sketched out my board, and at first I looked really good hand drawn, but after I created the board on illustrator, I realized that it was very cliche and I hated. Then I tried to created a more interesting design with squares, and I played tested that board, but I still didn't like the design of it. So in the end I was finally able to create a board with hexagons, and it turned out really good.
During the final play test we played our games. Jeanette was my partner, and we played my game first, The game was very close, and it was well balanced, I was always a few step behind her during the game, and at the end I tried gambling by picking 7 to try to bounce ahead and get to the winners hexagon, but in the end I lost. Overall the past play test that we've done helped a lot in creating this game, and I was satisfy on how my game turned out.
Monday, September 30, 2013
Prototype board Game
My board game that I created is called High Roller. The purpose of the game to race to the finish line. First I started drafting my board while creating the rules for it. The rules were kinda hard to out of first, I drafted the board while writing out the rules on the piece of paper, and after the first play test a few weeks ago I was able to change some of the rules. Then after the 2nd play test when we split into pairs I alter my rules again and had an new idea for the layout of my board. With just a few play test I was able to change the rules, and create a new board, and the final rules that I came up with are simple.
- First player to reach the end is the Winner
- Each players gets two tokens, With those tokens they can pick any number on the board.
- When a player rolls the dice and it lands on that number that has a token gets to move up once. the
- Player rolling can decide to take one token and place it on 11 or 7. If the dice rolls a 11 or 7 that roller picked he will be able to move 3 steps, if it does not hit one of those two numbers the player picked they will take a step back. If player puts token on both numbers and none of the numbers hit they will lose 2 steps, if one number hits they will lose 1 step and move up 3 so they will get a total of 2 steps.
- If a 12 is rolled only the Roller will get a free step.
- 9 ,8 will be automatic move for all players
- 10 will a step back for Roller.
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